ChompistFerki Studios ↗

Chompist: a one-thumb arcade game by Ferki Studios

Chompist: one cell to the whole galaxy

Eat anything smaller. Grow. Outgrow the whole place, and start again as the smallest thing in the next one.

Free · Arcade · Everyone 10+

Free, with one optional ad and two optional purchases. The iOS build is still in testing.

Small thing, big appetite

One rule, and it never bends

Anything smaller than you is food. Anything bigger is hunting you. That is the whole game, and the moment you grow, the thing that was chasing you becomes lunch.

Four worlds, twelve arenas

The drop: one cell, a bacterial mat, green water thick with algae. The water: a pond, a coral reef, the open ocean. The land: a marsh where you grow legs, dry scrub, open plains. The open: tumbling rock, the planets, the stars that burn. Twelve times you become the biggest thing alive, and twelve times you begin again as the smallest.

A run is a whole world

One run carries you up all three arenas of a world, about six minutes of it, with your score and your streak carried across. Dying costs you the arena you were in, never the whole world.

One thumb

Put your thumb anywhere on the screen and swim. A second finger is a burst of speed for the end of a chase you would otherwise lose. No menus to learn, no timers, no waiting.

Things that do not care how big you are

A current that carries you where you did not steer. Stingers that end a run at any size. A drifting mass that will not stay where you left it, and gravity wells with something lethal in the middle. Size is the rule; these are the exceptions.

Gold is worth swimming for

A frenzy lets you eat anything at all for a few seconds, including whatever was hunting you a moment ago. A lure stops nearby food running away and draws it toward you instead.

A new board every day

One run a day on a board the date picks: the same water, the same arrivals, the same hazards in the same places for everyone playing it that day.

And a ladder with no top

Endless drops you in as a single cell however far you have already come, and gives you one life. Outgrow an arena and you go straight up to the next, and past the galaxy it begins again with more of everything hunting you.

A look up the ladder

The cell, first of the drop's three arenas: a gold speck among drifting microbesThe reef: coral fish, and the hatched stingers that end a run at any sizeThe marsh, where you start as a tadpole and grow legs, in weedy green waterThe plains: open dry ground seen from above, with hazards to steer aroundOrbit: moonlets and planets, and the gravity wells waiting between themThe cosmos: ringed worlds and burning stars, the last rungs before the galaxy

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Fair by design

No forced ads, ever

The only ad is one you ask for: when something eats you, a short video lets you carry on from where you died, once per run. No banners, and nothing plays between runs. Two one-time purchases, never subscriptions: one gives you that same continue without the video, the other is a badge on the realms screen. Neither changes what you can eat, or what can eat you.

Nothing to sign up for

No email, no password. Your save stays on your device, and the game itself never needs a connection. Sign in with Google Play Games only if you want cloud backup, achievements, and the leaderboards.

Built to be readable

A colour-blind mode that widens the danger outline as well as recolouring it, and a Reduce Motion switch. Creatures pop and vanish; nothing bleeds.

You are very small

Almost everything sharing the water with you is bigger than you are, and all of it is hungry. Start eating.